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Cards Against Humanity Rules

This game can be a bit confusing if you do not read about it. This is why we have recite the Cards Against Humanity Rules for you in this awesome article.

Basic rules

To start the game, each player draws 10 white cards.

One randomly chosen player begins as the card czar and plays a black card. The card czar reads the question or fill in the blank phrase on the black card out loud.

Everyone else answers the question refills in the blank bypassing one white card, face down, to the card czar.

The card czar shuffles all the answers and shares each card combination with the group. For full effect the card czar should usually reread the black card before presenting each answer. The card czar then picks a favorite, and whoever played the answer keeps a black card as one awesome point.

After the round, new player becomes a card czar, and everyone draws back up to 10 white cards.

Pick two

 Some cards say pick two on the bottom.

 To answer these, each player place to white cards in  combination. Play them in the order that the card czar should read, the order matters.

If the card czar has lobster claws for hands, you can use paper clips to secure the cards in the right order.


If a black card is played and you have more than one white card that you think it went, you can bet one of your awesome points to plan additional light card.

If you went, you keep your point. If you lose, whoever won the round gets the point you wagered.

House rules

Cards Against Humanity Rules is meant to be remix. Here are some of our favorite ways to pump out the rules:

Happy ending:  When you are ready to stop playing, play the “Make a Haiku” black card to end the game. This is the official ceremonial ending of a good game of cards against humanity, and this card should be reserved for the end. (Note: Haikus don’t need to follow the 575 form. They just have to be read dramatically).

Rebooting the Universe: At any time, players may trade in an awesome point to return as many white cars as they’d like to the deck, and drawback up to 10.

Packing heat: For pick 2’s, all players draw an extra card before playing the hand to open up more options.

Rando Cardissian: Every round, pick one random white card from the pile and place it into play. This car belongs to an imaginary player named Rando Cardissian, and if he once again, all players go home in the state of everlasting shame.

God Is Dead: Play without a card czar.  Each player picks his or her favorite card each round. The card with the most votes wins the round.

Survival of the Fittest: After everyone has answered the question, players take turns eliminating one card each. The last remaining card is declared the funniest.

Serious Business: Instead of picking a favorite card each, the Card Czar ranks the top three in order. The best card gets three awesome points, the second best gets two, and the third gets one. Keep a running tally of the score, and at the end of the game, the winner is declared the funniest, mathematically speaking.

Never Have I ever: At any time, players may describe cards that they don’t understand, but they must confess their ignorance to the group and suffer the resulting humiliation.

As you can see, the rules are very simple. If played right, this is a extremely fun and entertaining game and will make everyone laugh if they are not a stuck up prick. This game can really make people feel awkward, so you just have to remember it is just a game and to have fun with this shit.

{ 1 comment… add one }
  • cards against humanity rules April 6, 2013, 9:08 pm

    I was one of the benefactors Kickstarter for this game, and I do not regret it one bit ‘. This game has brought hours of enjoyment to myself and guests and I have subsequently purchased additional copies as gifts for friends and family.

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